Hello,
I modelled a mesh in 3dsmax, made a walk animation and exported it with octopus.
My problem in "meshviewer" is that there is no animation.
though the animation "walk" is mentioned in the tree on the left side, there is no animation triggered if i click on it.
Any suggestions ?
Thanks
meshviewer octopus problem
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blue5teel
- Gnoblar
- Posts: 5
- Joined: Mon Sep 05, 2005 12:38 am
Ok...
Now i use the other 3dsmax-exporter and now the animation is visible..
The only problem is that the animation does not look like it has in 3dsmax.
In max i had a clean animation without any visible errors.
Now i got some weired meshdeformations during animation..
What could be the problem ?
Thanks ?
Now i use the other 3dsmax-exporter and now the animation is visible..
The only problem is that the animation does not look like it has in 3dsmax.
In max i had a clean animation without any visible errors.
Now i got some weired meshdeformations during animation..
What could be the problem ?
Thanks ?
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
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I'm afraid we're without a regular 3DS max contributor - all I can suggest is making sure you've checked all the tips in the docs which come with the exporter, and the tips in the wiki: http://www.ogre3d.org/wiki/index.php/Ex ... DStudioMax
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blue5teel
- Gnoblar
- Posts: 5
- Joined: Mon Sep 05, 2005 12:38 am
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 67
- Contact: