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ogre3dsexporter and 3ds

Posted: Tue Sep 20, 2005 6:41 pm
by Aeragon
I'm trying to export a mesh from 3ds,
The one that I have is several separate small obj link together. With the sample one, it have one obj that include all without any subtree, ie mousemesh for mouse_walking.max

I cannot select the root of the tree for the conversion.
How do I get this obj that include all the other?

Thank

Posted: Tue Sep 20, 2005 6:55 pm
by DrPain
You have to attach the objects together, via Attach.

Posted: Tue Sep 20, 2005 6:57 pm
by jacmoe
Save your work before attatch'ing - that way you can reload the max scene and continue editing. :wink:

Posted: Tue Sep 20, 2005 7:02 pm
by Aeragon
DrPain wrote:You have to attach the objects together, via Attach.
How do I do that exactly?

I have select all the object, after I go Group menu but the Attach option is disable

Posted: Tue Sep 20, 2005 7:06 pm
by jacmoe
Select an object - attatch it to another, etc.
It doesn't work on groups.

Save your work first. :wink:

Posted: Tue Sep 20, 2005 7:57 pm
by DrPain
You may also have to convert the objects to Editable Meshes.
Right-click each one and in the pop-up menu select Convert->Editable Mesh.