Export problem when exporting character from Maya@bisco
Posted: Mon Sep 26, 2005 12:13 pm
Heya,
I have a problem when exporting character.
It used to work fine, but for some for me unknown reason it doesn't work now - it creates a 0bytes size xml file.
It works fine, when exporting without animation, as soon as I add any animation, it only creates a 0-size file.
Once again, if I detach the character, it all exports fine.
I think this is a question to bisco;-))), can you help with any idea???
It process the animation (the time slider runs for each animation curve), but it does nothing afterwards...
Edit: Is there any bone limit, animation length limit, or anything else we should be aware of, when creating and animating a skeleton?
I have a problem when exporting character.
It used to work fine, but for some for me unknown reason it doesn't work now - it creates a 0bytes size xml file.
It works fine, when exporting without animation, as soon as I add any animation, it only creates a 0-size file.
Once again, if I detach the character, it all exports fine.
I think this is a question to bisco;-))), can you help with any idea???
It process the animation (the time slider runs for each animation curve), but it does nothing afterwards...
Edit: Is there any bone limit, animation length limit, or anything else we should be aware of, when creating and animating a skeleton?