Rigging a model
Posted: Wed Feb 08, 2006 9:21 am
Hey guys,
I'm in the process of checking out Turbo Squid for some models for a game/demo I am working on. I don't know much about modelling so I figured that I would draw on the experience of people in a similar situation.
My question is this: If I purchased a model that doesn't have animation, but does say "easy skeleton setup", etc, would I simply need to find some animated skeleton and somehow attach it to the model? I don't have any artistic ability so if I have to do much more than that, I am going to have to rule out non-animated models.
I am just wondering what it would take to get a mdoel from a non-animated state into a some-what-looks-like-a-normal-person-moving animation. It doesn't have to be amazing, I just really need it to animate.
I'm looking for fantasy/medival units for a small RTS project in case anyone cares.
Thanks
Shawn
I'm in the process of checking out Turbo Squid for some models for a game/demo I am working on. I don't know much about modelling so I figured that I would draw on the experience of people in a similar situation.
My question is this: If I purchased a model that doesn't have animation, but does say "easy skeleton setup", etc, would I simply need to find some animated skeleton and somehow attach it to the model? I don't have any artistic ability so if I have to do much more than that, I am going to have to rule out non-animated models.
I am just wondering what it would take to get a mdoel from a non-animated state into a some-what-looks-like-a-normal-person-moving animation. It doesn't have to be amazing, I just really need it to animate.
I'm looking for fantasy/medival units for a small RTS project in case anyone cares.
Thanks
Shawn