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What kind of tools do artists/coders need ?

Posted: Fri Feb 10, 2006 1:09 pm
by f_RED
In order to get more interesting tool, I ask this question :
What kind of tools do artists/coders need ?

Scene creator ? (oFusion do the job I guess ...AWESOME )
Mesh Viewer ? (a new version more suitable to needs)
Particule Editor ? (More than a in game editor)
More coder oriented tools ?
What else ? Is this tools already exists ?
Please tell us your needs therefore we can code more tools ?

sorry for my english ... :oops:
And sorry if it is not the good place for this question ...

f_RED

Posted: Fri Feb 10, 2006 1:50 pm
by Tyn
oFusion is indeed very cool and all the reports from my modeller have been positive last night, but it's a plugin to 3d Studio Max, a very expensive, top of the line model creation package.

Add to that at the very least a copy of Photoshop and that's an artists toolkit. There's actually a really good reference on the Wiki for toolkits, including programmers, here:
http://www.ogre3d.org/wiki/index.php/AssemblingAToolset

Posted: Fri Feb 10, 2006 6:54 pm
by d3th_n1gG4
What is this oFusion of which you speak?

nm found it


*crawls back under rock*

Posted: Fri Feb 10, 2006 8:40 pm
by WhiteKnight
d3th_n1g4: In case you haven't found oFusion yet check OGRE's main page or this direct link. Awesome looking app.

Posted: Fri Feb 10, 2006 9:57 pm
by jacmoe
Get the meshviewer and the particle editor from this page:
http://www.ogre3d.org/index.php?option= ... tcat&cat=5

As for a more complete level editor, wait for Falagard to release his Scene Editor, along with his GOOF framework. :wink:

Posted: Sun Feb 12, 2006 10:38 am
by f_RED
Thanks for reply,

So I think you're satisfied with current tools of ogre ...
No need for extra tool so ...

Thanks anyway
f_RED

Posted: Sun Feb 12, 2006 5:19 pm
by jacmoe
Well, we need tools! :)

A material editor would be absolutely great!
With the ability to test shaders, passes, scripts, etc.

I belive nfz was working on one, but maybe it was lost or he ran out of time.

A RenderOgre (as opposed to RenderMonkey) would be a great tool. 8)

Posted: Sun Feb 12, 2006 8:25 pm
by f_RED
Yep ! ... thanks for reply jacmoe :D

This question is for those who wants to code something for Ogre Artist/Coder and wants to know (like me) the needs of the Ogre community in such tools.

so I know now that a materiel editor is needed for Ogre ! maybe it's about to be released :o ???
Any other tools ?

Regards
f_RED