No scene editors for ogre... :(
Posted: Mon Feb 27, 2006 9:14 am
Since I dont have 3DS max and chronos is currently DOA, There's really no alternative for an ogre scene editor. I have heard the term dotScene format getting thrown around but admittedly I know nothing about it. If there is a working standalone ogre scene editor out there, please let me know.
For the time being, im planning on constructing my scenes manually. Since there is no apparent alternative, I will be "soft coding" my scenes using a simple AngelScript Interface. This will provide the most flexibility although I admit it might be overkill. Mabey later on i will write my own scene/material editor to export AngelScript scenes but for now im just working on integrating AngelScript with Ogre to allow loading/placing/editing object via scripts.
For the time being, im planning on constructing my scenes manually. Since there is no apparent alternative, I will be "soft coding" my scenes using a simple AngelScript Interface. This will provide the most flexibility although I admit it might be overkill. Mabey later on i will write my own scene/material editor to export AngelScript scenes but for now im just working on integrating AngelScript with Ogre to allow loading/placing/editing object via scripts.