Exporting reflective materials from Blender to Ogre
Posted: Fri Mar 03, 2006 9:47 pm
The project I am working on includes a brass sphere that is very shiny and reflects it's surrounding almost like a mirror. I created a very nice material for it in blender by turning up the RayMirror. The blenderRender looks perfect. However when I export it to a mesh and import it into Ogre i lose all of my reflection value and the sphere looks very flat.
I am looking for any suggestions! Thanks!
I am looking for any suggestions! Thanks!