I'm triying to use render to texture with Ogre to add a "complete map" to my mesh. I'm doing it with 3dsMax 8.
I follow the next steps:
- First I build a simple scene (a cube over a plane) with a simple texture on it and then I add a ligth.

- Second I go to Rendering-> Render To Texture and I select in Render Settings "3dmax.scanline.radiosity.high", in Mapping Coordinates I turn the obtect channel to "1" and then I add a Complete Map Size = 2048. I push render button.

- After pushing the button this is the result in the viewport:

- And an Automatic Flaten UV is added to the scene.
But then I have the problem, because I don't know how to export it in Ogre. I try to add an UVW map with Vertex Color Channel turning on to let the texture coordinates as they was, I try to aply a new material in the scene using the complete_map.tga, I try to change the channels values and finally I try loading material directly in ogre with mesh->setMaterial, but unfortunatelly anything works
Anyone can help me? Thanks


