getVisible() method for more classes
Posted: Fri Apr 11, 2008 9:11 pm
The API documents several classes that have setVisible() methods, but only MoveableObjects have a getVisible() method. Why the disconnect?
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I think that's more confusing than not providing it at all.Moohasha wrote:I figured that was the case for SceneNodes, but why not also have a shortcut for calling getVisible() or all attached objectes? I understand you could have some that are visible and some that are not, so maybe return true iff all children are visible, else return false?