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Crysis help

Posted: Wed Sep 17, 2008 11:27 am
by _Anonymous
I'm running Crysis on GMA 950, and I know that it sounds stupid. But everything works fine, except for the water


Image


It must be the problem with shaders. So, can anyone help me fix it?

Posted: Wed Sep 17, 2008 1:27 pm
by Kojack
Well, Crysis is one of the most gpu intensive games around, and the GMA 950 not exactly a powerful gpu. It has no hardware vertex shaders or hardware t&l and only pixel shader 2. That's probably the best you are going to get from it (and better than the video I watched on youtube of a 950 playing crysis).

Posted: Thu Sep 18, 2008 12:54 am
by _Anonymous
Some time the game run at over 40 fps, with everything on. When I use SwiftShader 2.0, the water is fine. Maybe GMA 950 has some missing features, so that the water doesn't appear. => maybe changing shaders code can get the trick done?

Posted: Thu Sep 18, 2008 2:15 am
by syedhs
I remember several Ogre thread posts about Intel GMA 'lying' about its render capabilities - say it can but actually can't. So this could be the result of it. :wink:

Posted: Thu Sep 18, 2008 2:42 am
by _Anonymous
With Vista and lastest driver, I can emulate HW TnL, some more feartures that don't available on XP, and faster performance.

Posted: Thu Sep 18, 2008 7:41 am
by Kojack
It seems like a lot of effort (emulated tnl, swiftshader, vista with specific drivers, etc) when crysis itself costs more than a nvidia (or probably ati, didn't look at prices for them) gfx card capable of running crysis.

Posted: Thu Sep 18, 2008 2:25 pm
by _Anonymous
Nah, Swiftshader is just for testing because it is too SLOWWWWW. And when using it, there is no need for other things