
CODENAME: BULLETS PROJECT
DESCRIPTION
The game is a (small) massive multiplayer first person shooter located in the modern time, comparable with Call of Duty 4 or Battlefield 2. A fixed amount of players form a team. This team is the unit, on which all actions of the players are based. There are different game modes for playing, but all include that the team has to solve a mission by making use of strategic and tactical aspects. Some of these game modes can be: death match (team <-> team), solve missions and get rewards (team <-> AI), a challenge for all teams, where they have to solve X missions in a fixed time period of 2 months, for example.
Every character in the team has a specialization of his skills, i.e. Sniper, Sapper, Machine Gun. It is planned to offer a wide variety of styles.
TECHNOLOGY
- C/C++
- Ogre3D with nxOgre, PhysX
- Target system: Windows
COMPENSATION
Not planned. If the team makes good work, it may be discussed.
TALENTS NEEDED
- C/C++ Programmers
- 2D/3D Modeler
- Game Design Artists
- Webmaster
If you are interested, send me an email: erik.rostock@web.de
TEAM STRUCTURE
Leads:
-Erik Muttersbach
-Rafael Pacheco
Head of Arts:
-Guilherme Nunes
Team:
-3 Programmers
-10 Modellers
FEEDBACK
encouraging people
Current status of the graphics engine:
Some screenshots of the engine:
http://www.file-upload.net/view-1226797 ... 1.PNG.html
http://www.file-upload.net/view-1226797 ... 2.PNG.html