been scrolling thru some ogre source lately, eager to learn about the damn thing
parallely, writing my own openGL renderer, finding that some newer functions dont work, aren't implemented at all. Did some searching with google, realizing that I will need glew. With it, recompiled the source. Program crashes at glCreateShader(GL_VERTEX_SHADER), because of a memory acess error.
Back to ogre - GLSL works with it, so it isn't a driver or hardware problem.
Help?