I don't mean to spam, but this isn't really related to the code, although it is slightly.
The entire Project Wish wiki (formerly hidden) is now open to public view. There is a wealth of information on there for those who are interested in development, design, art, collaboration, and many other things. There is some information in there to help those interested in the source code as well, which will help them make sense as to what is what.
The link is http://wiki.projectwish.com/
Happy hunting.
To answer some questions ahead of time, I stripped out most of our team's personal information, other than real names. If someone thinks something needs to be changed, please let me know. Registration is disabled, and the entire site is read-only. It is not meant to be used going forward, but I will take requests if someone wants to move something to their wiki and wants the wiki-formatted version(s) of page(s).
Project Wish wiki now open to public
- Jerky
- Orc Shaman
- Posts: 791
- Joined: Wed Mar 02, 2005 4:13 am
- Location: Springville, Utah
- Contact:
- Grey
- Greenskin
- Posts: 137
- Joined: Wed Mar 09, 2005 4:28 am
- Location: Ontario, Canada
- Contact:
Re: Project Wish wiki now open to public
To add to this, some of the wiki documents on code works in progress are out of date, or documentation is scattered between the wiki, SVN, e-mail conversations, Forum posts, and IRC logs, If there's an interest I'll reconstruct details of specific projects (The weather system, background patching system, user created content, etc.), if you have any questions about something mentioned in the wiki but lacking in details, feel free to contact me in #projectwish on irc.projectwish.com, or by e-mail at grey@projectwish.com
I can probably answer any questions about Code or Design regarding server stuff, and a fair bit of the client stuff, But if you have questions about Content and World Design or Game Mechanics you're better off to contact Jerky.
I can probably answer any questions about Code or Design regarding server stuff, and a fair bit of the client stuff, But if you have questions about Content and World Design or Game Mechanics you're better off to contact Jerky.
