o___O ULTIMATE BRAINF*CK!!!! O___o
http://www.youtube.com/watch?v=sqerUDPguO0
source : http://www.rockpapershotgun.com/2009/03 ... -strategy/
Strategy through time O__o
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- spacegaier
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Re: Strategy through time O__o
A damn cool idea, but must be really hard to play that. Offers a totally new approach. Cool stuff!
If it only was made with Ogre...
If it only was made with Ogre...
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Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
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Re: Strategy through time O__o
Ok, this is going to make figuring out Memento seem like a walk in the park. I was completely confused just in the demo!
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CABAListic
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Re: Strategy through time O__o
Real-time strategy games usually have me lost in a single time-line already. This is clearly not for me, although the idea is kind of cool 
I'm just wondering how this is going to work in multiplayer (if at all) without becoming merely a series of what the fuck moments.
I'm just wondering how this is going to work in multiplayer (if at all) without becoming merely a series of what the fuck moments.
- Klaim
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Re: Strategy through time O__o
Same reaction hereajs15822 wrote:Wow, now that's what I call a strategy game. :O
Oh yeahCABAListic wrote:Real-time strategy games usually have me lost in a single time-line already. This is clearly not for me, although the idea is kind of cool
I'm just wondering how this is going to work in multiplayer (if at all) without becoming merely a series of what the fuck moments.
I like this. The game I'm working on is about those WTF moments too (on another plan : information) and that idea of time travel in RTS is blowing my mind and giving me a lot of thinking about how to use it in a lot of type of games!
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Re: Strategy through time O__o
There's more info here, including a video of how it works in multiplayer: http://www.achrongame.com/
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Re: Strategy through time O__o
Oh god this is trippy
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