Strategy through time O__o

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Klaim
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Strategy through time O__o

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spacegaier
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Re: Strategy through time O__o

Post by spacegaier »

A damn cool idea, but must be really hard to play that. Offers a totally new approach. Cool stuff!

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Re: Strategy through time O__o

Post by sinbad »

Ok, this is going to make figuring out Memento seem like a walk in the park. I was completely confused just in the demo!
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Re: Strategy through time O__o

Post by ajs15822 »

Wow, now that's what I call a strategy game. :O
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Re: Strategy through time O__o

Post by CABAListic »

Real-time strategy games usually have me lost in a single time-line already. This is clearly not for me, although the idea is kind of cool :D
I'm just wondering how this is going to work in multiplayer (if at all) without becoming merely a series of what the fuck moments.
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Re: Strategy through time O__o

Post by Klaim »

ajs15822 wrote:Wow, now that's what I call a strategy game. :O
Same reaction here :twisted:
CABAListic wrote:Real-time strategy games usually have me lost in a single time-line already. This is clearly not for me, although the idea is kind of cool :D
I'm just wondering how this is going to work in multiplayer (if at all) without becoming merely a series of what the fuck moments.
Oh yeah :twisted:


I like this. The game I'm working on is about those WTF moments too (on another plan : information) and that idea of time travel in RTS is blowing my mind and giving me a lot of thinking about how to use it in a lot of type of games!
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Re: Strategy through time O__o

Post by PolyVox »

There's more info here, including a video of how it works in multiplayer: http://www.achrongame.com/
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Re: Strategy through time O__o

Post by Pyritie »

Oh god this is trippy
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Re: Strategy through time O__o

Post by nikki »

There was a Flash game called 'chronos' or 'kronos' or something. Much simpler, but still fun. Anyone here played it?
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