bug report
Posted: Sat Jan 08, 2011 10:32 am
void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
- if (skelName == i->skeletonName)
return; // don't bother
}
....
void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
+ if (skelName == i->skeletonName || skelName == this.getName())
return; // don't bother
}
....
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
- if (skelName == i->skeletonName)
return; // don't bother
}
....
void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
+ if (skelName == i->skeletonName || skelName == this.getName())
return; // don't bother
}
....