Page 1 of 1

bug report

Posted: Sat Jan 08, 2011 10:32 am
by comeform2012
void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
- if (skelName == i->skeletonName)
return; // don't bother
}
....


void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
+ if (skelName == i->skeletonName || skelName == this.getName())
return; // don't bother
}
....

Re: bug report

Posted: Sat Jan 08, 2011 12:27 pm
by spacegaier
Could you please file a bug ticket on our bug tracker since otherwise your precious help will get lost here. That would be great, thanks!