- First impression from NonLife, a multiplayer world building game, were published
- Unity builds are now possible for Ogre
- The simple scene editor Glue Editor Lite 1.0 was released
- Great new wiki article about deploying applications on different platforms
- Neat, little project Tower of Hanoi made with Ogre and Cocoa was published
- Alienmotion, a new animation middleware inspired by tecnofreak, was released as a beta version
- Google Summer of Code 2011 projects for Ogre were announced
- Ogre finally has an official console lead since Jim Buck joined the team
- A new high profile game made with Ogre named Garshasp was released on Steam and GamersGate
- New maintenance release of Ogre alias Ogre 1.7.3 ['Cthugha'] has just been uploaded yesterday
[NEWS] Ogre News #8
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[NEWS] Ogre News #8
Here the list of new things that happened throughout the last two weeks:
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- Gnome
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Re: [NEWS] Ogre News #8
Can someone explain what this means please? Unity the Linux windowing system or some other meaning... 'Unity' is quite widely usedUnity builds are now possible for Ogre

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- Gnome
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Re: [NEWS] Ogre News #8
Interesting, thanks. This really only speeds up linking though surely - compiling C++ code maxes out my cores (all of them with a multi-thread compile) but linking drops CPU to virtually zero.
I wonder how useful UB is on a SSD-based system?
I wonder how useful UB is on a SSD-based system?
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Re: [NEWS] Ogre News #8
No, it speeds up compilation. Linking doesn't change much.
That your cores are maxed out doesn't mean you can't speed it up
If the cores are used for the wrong tasks...
Just try it. Speed-up is usually around 50-60%.
That your cores are maxed out doesn't mean you can't speed it up

Just try it. Speed-up is usually around 50-60%.
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Re: [NEWS] Ogre News #8
I use Unity build on NxOgre.
Before it took around a minute to compile NxOgre, now it takes about 3-5 seconds. It's a neat little hack that makes a world of a difference, IMHO.
Before it took around a minute to compile NxOgre, now it takes about 3-5 seconds. It's a neat little hack that makes a world of a difference, IMHO.
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Re: [NEWS] Ogre News #8
Hmm, weird. If a file takes 1s to compile (a fair average) it's hard to see the file-access time is significant. But if it works, great
I still want a SSD though!

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Re: [NEWS] Ogre News #8
The problem is more that header files keep getting read and parsed again when they are included in 100 compile units as opposed to just a few.
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- Gnome
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Re: [NEWS] Ogre News #8
Ah, obvious. 

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Re: [NEWS] Ogre News #8
Dear News Bot:
You spelled Garshasp wrong!
It's 'Garshasp' not 'Garshaps'.
Thank you.
You spelled Garshasp wrong!

It's 'Garshasp' not 'Garshaps'.

Thank you.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- OGRE Moderator
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Re: [NEWS] Ogre News #8
Whoops, I'll reboot OgreNewsBot next time I see him.
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Re: [NEWS] Ogre News #8
Seems as if I met him before you, since it fixed it.betajaen wrote:Whoops, I'll reboot OgreNewsBot next time I see him.
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
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Re: [NEWS] Ogre News #8
Time traveling again?