I'm new to this community and i belive that these questions were discussed here tons of time but as all newcommers continue asking them
First of all i'm using 3ds max 6.
1. What is the maximum polycount for character for example. What is the overall polycount for the scene. But if you mean the count in faces then plz state so.
2. For instance i have a character. How many different images with textures should i have. Can i store all my textures on one image. What is the resolution of the texture/image. If there should be several images then what are their resolutions ?
3. How can i export my meshes into Ogre engine, what should i use and where it's possible to find it ?
4. Is there a possobility to export biped animation (character studion anim.) or only custom bones with skin modif. ?
5. Is there any chance to export cloth simulation using reactor or any other things done using reactor and how can i do this ?
6. Is normal mapping available for Ogre engine ?
7. Which of the imported atributes engine does not support ?! (bump, glosiness, specularity etc. etc.)
Thank you very much for any feedback in advance. Will be greatful for any support.
