psyclonist wrote:Maybe we can merge the results?
I agree. And I guess you are mostly referring to the Octopus Exporter.
As I said in another thread, I will probably not do too much about material export since there are already so much improvements that have already been done.
I will probably call the octopus material export function if the script is installed and keep the old export functions as a fallback. If you look closely at the first screenshot I posted, you'll notice I did integrate the Octopus Mesh Modifier.
You talk about merging results. That's a beginning. I am of course open to the discussion to take that effort further ahead.
Although, we must keep in mind that our goal are slightly different. The octopus exporter is a scene exporter (which of course needs a mesh export part) while I am concentrating on the mesh and skeleton export part only.
But I am sure we can find a way to collaborate.
Since the version I posted in this thread (which has since been submited to the patch system), I have improved the exporter, mostly by rewriting the interface and doing a whole code review (which was needed). The multiple UV sets should work although I have only tested it on my best friend : the cube primitive.
I can't post that new version right now because I don't have it at the moment but that's the first thing I do monday morning.
Until then, if you have ideas or plan for a collaboration, I'll be happy to read them.