SCSLOD Terrain Rendering - Siggraph Asia 2011

A place for Ogre users to discuss non-Ogre subjects with friends from the community.
User avatar
JohnJ
OGRE Expert User
OGRE Expert User
Posts: 975
Joined: Thu Aug 04, 2005 4:14 am
Location: Santa Clara, California
x 4

SCSLOD Terrain Rendering - Siggraph Asia 2011

Post by JohnJ »

It's been a long time since I've been around here, several years actually (that seems so long!) I've been busy as an undergrad in college, working on misc. projects (not all of which are 3D or OGRE based which is why I haven't been around here in a while).

However last year I did work on a project involving 3D terrain rendering, and I used Ogre for a lot of prototyping and testing. For this project I developed a terrain rendering algorithm I call SCSLOD (Symmetric Cluster Set LOD), which I'll be presenting at Siggraph this december:

http://www.siggraph.org/asia2011/techni ... n=sketches
("Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets")

Basically it's an improvement of the standard "Chunked LOD" technique which I found useful. It reduces the batch count 6x on average.

Also... in my dabbling in making my own simple engines from scratch I've come to appreciate how much of a time saver and huge asset Ogre is to actually getting a working product done. I think I might be working on a big-ish project with Ogre soon (for a senior design project for my university), which might involve planets and forests and dynamic lighting and... you get the picture :). If I do this, I will almost certainly open source it :D
User avatar
amigoface
Greenskin
Posts: 132
Joined: Mon Oct 13, 2008 3:01 pm

Re: SCSLOD Terrain Rendering - Siggraph Asia 2011

Post by amigoface »

welcome home !
User avatar
JohnJ
OGRE Expert User
OGRE Expert User
Posts: 975
Joined: Thu Aug 04, 2005 4:14 am
Location: Santa Clara, California
x 4

Re: SCSLOD Terrain Rendering - Siggraph Asia 2011

Post by JohnJ »

Thanks! It seems like there's a lot of catching up I have (wow, sinbad retired), I'm sure Ogre has changed a lot since I last used it. It's good to see many game projects still moving along using Ogre and Ogre still the most popular free 3D engine according to devmaster :)
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: SCSLOD Terrain Rendering - Siggraph Asia 2011

Post by jacmoe »

Hi John - nice to see you here! :D
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.