My idea is related to something I often ear while on duty, and it's concerning VR usage for Ogre. I propose to add an OpenGL derivated render system (derivating the OpenGL plugin), that could manage clustering rendering.
There's already the Chromium/DMX solution as discussed on the wiki, but it's not what I have in thoughts.
I think about integrating Equalizer library directly in Ogre. This way, for example, we could launch an existing ogre application with an 4 windows configuration load balanced, or launch a master application on a server and the same application as slaves on multiples computers!
The base idea is to have a custom RenderSystem (but maybe other components are needed) that will handle by himself the cluster.
Of course, this need more deep think, but I just want a rapid opinion of it's feasibility and if it's well suited for an GSoC
