Hi All,
My animation designer is using Maya and she has send me the mesh and skeleton file for testing,
I am getting following error while converting the skeleton file to xml,
lod levels = none (or use existing)
Generate edge lists = 1
Generate tangents = 0
semantic = TANGENT
parity = 0
split mirror = 0
split rotated = 0
Reorganise vertex buffers = 1
Optimise animations = 1
-- END OPTIONS --
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
Registering ResourceManager for type Mesh
Registering ResourceManager for type Material
Registering ResourceManager for type Skeleton
Exception caught: A bone with the handle 1 already existsUnregistering ResourceM
anager for type Skeleton
Unregistering ResourceManager for type Material
Unregistering ResourceManager for type Mesh
Please let me know when this error can occur ? Is anything my animation designer should take care while exporting the file from Maya ?
Regards,
Subha
ogrexmlconverter - error in skeleton conersion
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- Gnoblar
- Posts: 4
- Joined: Wed May 09, 2012 11:04 am