The situation is the next: I have exported a model from max to mesh and material format (using ogremax). The problem is the material file don´t have every pass and neither textures that the model is using, only the diffuse image is written in the material file. In max the model is viewing perfectly without problems.
When I use OgreMax WinViewer I see this image: The model have 3 different images (diffuse, specular and alpha).
I want the belt from the character is fine and no so weird as now with these black background.
I have been changing the material file until this point:
Code: Select all
material skinForzudo
{
technique
{
pass
{
texture_unit
{
texture Forzudo_Spec.tga
}
texture_unit
{
texture Forzudo_Opac.tga
colour_op alpha_blend
}
texture_unit
{
texture Forzudo_Diff.tga
colour_op_ex blend_current_alpha src_texture src_current
}
}
}
}
I hope someone can help me with it soon.
Greetings,
Albert