Read the full change log here: http://www.ogre3d.org/2012/09/02/ogre-1 ... s-releasedThe first maintenance release for the 1.8 stable branch (codenamed ‘Byatis’) is now available. You can find a list of all the bug fixes after the jump. There have been quite a few, so if you are having trouble with the previous release, check this one out. Maybe your problem has already been fixed. If not, let us know.
Meanwhile, most of this year’s GSoC projects have been merged into the unstable v1-9 branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.
So far the source releases are ready for download for 1.8.1, the SDK releases are currently being prepared and will be available within the next few days. If you don’t want to wait, give the source release a try![]()
[News] Ogre 1.8.1 [Byatis] released!
-
- Your source of official Ogre news
- Posts: 33
- Joined: Mon Mar 21, 2011 10:56 am
- x 3
[News] Ogre 1.8.1 [Byatis] released!
-
- Gnoblar
- Posts: 13
- Joined: Thu Jul 07, 2011 4:16 pm
Re: [News] Ogre 1.8.1 [Byatis] released!
Sorry, regarding the crash I get to Run SampleBrowser for x64 target, Win7
And considering the response I got in this Dependencies thread, is this a known problem for this version? or do I need to get the dependencies from here to verify? http://www.bitbucket.org/cabalistic/ogredeps
Code: Select all
OGRE EXCEPTION(5:ItemIdentityException): Cannot find an archive factory to deal with archive of type Zip in ArchiveManager::load at src/OgreARchiveManager.cpp
-
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 535
Re: [News] Ogre 1.8.1 [Byatis] released!
I'm not sure where that dependency package came from (I don't have admin access to the sourceforge page), but I've taken a look at it and it's broken in several ways.
For example, the contents are over 4 months out of date, the post build events have problems (it renames cg.dll to debug instead of putting it in a debug directory, there's missing path errors when built), the zlib vc2010 project file is in the visualc6 directory, includes are installed but binaries and libs fail.
(Ok, I think I see where it came from now, it was a slight update to an old dep package that shouldn't be used anymore. Back in 2009 we used deps like that, but now it's all done with cmake and mercurial)
So basically the deps package OgreDependencies_MSVC_20120819.zip shouldn't be used. The repository at http://www.bitbucket.org/cabalistic/ogredeps is the official one we use.
For example, the contents are over 4 months out of date, the post build events have problems (it renames cg.dll to debug instead of putting it in a debug directory, there's missing path errors when built), the zlib vc2010 project file is in the visualc6 directory, includes are installed but binaries and libs fail.
(Ok, I think I see where it came from now, it was a slight update to an old dep package that shouldn't be used anymore. Back in 2009 we used deps like that, but now it's all done with cmake and mercurial)
So basically the deps package OgreDependencies_MSVC_20120819.zip shouldn't be used. The repository at http://www.bitbucket.org/cabalistic/ogredeps is the official one we use.
-
- Gnoblar
- Posts: 13
- Joined: Thu Jul 07, 2011 4:16 pm
Re: [News] Ogre 1.8.1 [Byatis] released!
Thank you Kojack!
Am going to re-compile using the sources from the official repository, hope this will be enough to fix the issue. Keep you up to date.
Edit: it compiled and executed good with official dependencies for me, a bit more steps than before but x64 is running
Am going to re-compile using the sources from the official repository, hope this will be enough to fix the issue. Keep you up to date.
Edit: it compiled and executed good with official dependencies for me, a bit more steps than before but x64 is running

-
- Gnoblar
- Posts: 4
- Joined: Thu Sep 13, 2012 6:09 pm
Re: [News] Ogre 1.8.1 [Byatis] released!
Using the official Deps didn't work for me. I get the same Ogre Exception 5
-
- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [News] Ogre 1.8.1 [Byatis] released!
I offer dependency packages, too. See http://www.ogre3d.org/forums/viewtopic.php?f=4&t=69274
-
- Gnoblar
- Posts: 4
- Joined: Thu Sep 13, 2012 6:09 pm
Re: [News] Ogre 1.8.1 [Byatis] released!
Okay I got Ogre 1.8.1 to build with OgreDependencies_MSVC_20120819. It may build with offical Deps. The problem I was having was that C-Make was putting the dependencies in every project instance, so I ignorantly went about taking them out of the ones I thought that didn't need them. C-Make also seems to not put the Ogre lib path into any of the projects. I'm probably not setting up C-Make with Ogre correctly, but in my defense, the C-Make build documentations for Ogre and it's dependencies are pretty confusing...
-
- Gnoblar
- Posts: 4
- Joined: Thu Sep 13, 2012 6:09 pm
Re: [News] Ogre 1.8.1 [Byatis] released!
Transporter: I have seen that topic thread, and I will probably end up building OgreMain again with one of your Dep packages. Thanks for your support 

-
- Gnoblar
- Posts: 12
- Joined: Sun Oct 07, 2012 10:37 am
Re: [News] Ogre 1.8.1 [Byatis] released!
Hello. I have a problem. I would like to execute "SampleBrowser.exe" but I can´t find it! Could you help me, please?