Blender far clipping distance?
Posted: Sat Oct 13, 2012 10:04 pm
I'm using Blender combined with the DotSceneLoader as a level editor. Some of my levels are going to become quite large (I'm using the Octree scene manager).
The problem is that Blender seems to have a rather short far clipping distance in the viewport. Is there any way to increase it? Or perhaps scale everything down so that it's visible?
For a visual example, here is my scene:

And when I want to move one of the pillars up, it becomes cut off in the viewport. This will make it difficult to visualize the whole level when editing.

The problem is that Blender seems to have a rather short far clipping distance in the viewport. Is there any way to increase it? Or perhaps scale everything down so that it's visible?
For a visual example, here is my scene:

And when I want to move one of the pillars up, it becomes cut off in the viewport. This will make it difficult to visualize the whole level when editing.
