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Terrain & created Lights

Posted: Fri Jan 28, 2005 2:35 pm
by Mightimus
How to do that was lighted a landscape depending on the sources of lighting in a scene?
It is now lighted him regardless of them, even if sources generally are not present in a scene...

Posted: Fri Jan 28, 2005 3:12 pm
by sinbad
Yes, the terrain lighting is static in the demo. Because of the LOD on the terrain standard vertex lighting does not look very good, if you want dynamic lighting I advise using a custom terrain material (see terrain.cfg) and using shaders, perhaps a world-space normal map for example which will retain the lighting precision even in the distance.