We insert ogre in a game, and now we can use an external sdl interface and "fire up" Ogre for the 3D part of the game, unload Ogre and keeps with the SDL interface and so, but we encountered a problem some time ago, Ogre segfault at exit almost always.
For other user, with ATI+ DRI drivers it works fine when we switch Ogre to GLX inestead of SDL, but for me keeps segfaulting always Id just wait to test with latest ATI drivers, but it keeps the same.
So Im just curious to see if someone else is having a segafaul at exit or if I can try a workaround.
Just to clarify, this dont happen only with our game, all the Ogre Samples segfault at exit, something I never really care about, until now
Anyone else with ATI + Linux with same problems?
Thx
