Ogre Octree
Posted: Fri Jan 28, 2005 11:36 pm
Hello. I can't understand how Plugin_OctreeSceneManager.dll works. That plugin can only manage terrain built up during runtime ?
If i have a big mesh (created with 3dsmax), made up by trees, houses, rocks... (my static world in practice) how can i made that mesh to be rendered optmized with an octree ?
There's not an app that build up an octree from a .mesh file ? so we can pass to the renderer the large mesh and the file to optimize it.
I tried dotsceneoctree, but it not compile with the ogre HEAD version, and it's also an addon, not a standard ogre tool!
Is it possible that ogre core miss something basilar like this ? or am i missing something ?
If i have a big mesh (created with 3dsmax), made up by trees, houses, rocks... (my static world in practice) how can i made that mesh to be rendered optmized with an octree ?
There's not an app that build up an octree from a .mesh file ? so we can pass to the renderer the large mesh and the file to optimize it.
I tried dotsceneoctree, but it not compile with the ogre HEAD version, and it's also an addon, not a standard ogre tool!
Is it possible that ogre core miss something basilar like this ? or am i missing something ?