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Ogre Mesh Viewer

Posted: Thu Mar 21, 2013 9:59 pm
by cengkarim
Hi all,

I made a simple mesh viewer, it loads the mesh files in the media files and shows them. No lights supported yet, so simple materials only shown. Screenshots below.
I just want to upload the source and binaries somewhere for anyone to use, any advice?
Edit:
The project page: https://sourceforge.net/projects/ogremeshviewer

Re: Ogre Mesh Viewer

Posted: Tue Mar 26, 2013 1:26 am
by areay
Hi cengkarim,

if you're looking for somewhere to upload your code then try Sourceforge, bitbucket or github.

If you were looking for suggestions :D then I'd say to also make drop-down with the animation states

Re: Ogre Mesh Viewer

Posted: Tue Mar 26, 2013 5:32 pm
by cengkarim
Thanks Areay for both, the advice and suggestion :) . I uploaded the sources and binaries on sourceforge https://sourceforge.net/projects/ogremeshviewer/ and currently I'm working on your suggestion :)

Re: Ogre Mesh Viewer

Posted: Tue Mar 26, 2013 9:28 pm
by cengkarim
As Areay suggested, I added the animation state combo and the binaries are updated on sourceforge, version 1.01 https://sourceforge.net/projects/ogremeshviewer/. Here are some screenshots:

Re: Ogre Mesh Viewer

Posted: Sun Mar 31, 2013 2:39 am
by cengkarim
Hi all,
Added lights to the viewer, here are the screen shots.

Re: Ogre Mesh Viewer

Posted: Thu Apr 04, 2013 12:08 am
by cengkarim
Hi all,

Added the following features:
* UI redesigned
* Enhanced mesh rotations (Supposed to be enhancements :D )
* Tab ability in Lights form
* Change mesh material
* Refresh material

Here are the screenshots:

Re: Ogre Mesh Viewer

Posted: Fri Apr 05, 2013 6:53 pm
by scrawl
Looks great so far, and I like the simplicity of the UI :)

Re: Ogre Mesh Viewer

Posted: Fri Apr 05, 2013 9:31 pm
by cengkarim
Thanks :)

Re: Ogre Mesh Viewer

Posted: Sun Apr 07, 2013 4:24 am
by areay
Hi Cengkarim,

I ported OMV to Linux. It's working fine! I had far more problems with MyGUI than I did with your app :)
omv-linux.jpg
omv-linux.jpg (237.15 KiB) Viewed 31832 times

Re: Ogre Mesh Viewer

Posted: Sun Apr 07, 2013 5:50 am
by cengkarim
That is fabulous :D :D, I was just planning to do so :) you did a great work. I hope it is useful for you :)

Re: Ogre Mesh Viewer

Posted: Thu Apr 18, 2013 9:04 pm
by only_a_ptr
Hi. I like the project, keep it going. :)

One feature request: Please make OMV configurable. Currently, it's hardcoded to 800x600 (I poked in the source) which doesn't make sense to me (Ogre's has it's own config window) and kinda annoys me because I have a fullHD monitor and can't make use of it :D

Cheers

Re: Ogre Mesh Viewer

Posted: Thu Apr 18, 2013 11:57 pm
by cengkarim
Hi Anoobis,

I'm glad it helps :) and you have a point, I just hardcoded it because it was easier for me to work with MyGUI that way. I'll change it and will post on this forum when it is finished.

Re: Ogre Mesh Viewer

Posted: Mon Apr 22, 2013 9:40 am
by cengkarim
Hi all,

I added a new Mesh Info panel that displays the updated bounding box, mouse coordinates and camera-mouse ray intersection with the mesh and scaling ability on different axis. Also, I activated the Config Dialog as requested by An00biS. Hope it helps.
Here is a screenshot of the new panel: