Ogre3D 1.9 for iOS
Posted: Tue Jun 02, 2015 9:20 am
Hi, all.
I hope that this topic will be read by master-falcon
Sorry about that, but I have got a trouble when trying to launch the app for iOS platform.
More details here is: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=83463
Is it possible to ask you to rebuild Ogre3D 1.9 iOS SDK?
I hope that this topic will be read by master-falcon
Code: Select all
Registering ResourceManager for type Texture
GLES2RenderSystem::_createRenderWindow "DemoApp v1.0", 320x480 fullscreen miscParams: FSAA=0 contentScalingFactor=2 displayFrequency=0 Hz
dyld: program was built for Mac OS X and cannot be run in simulator
libc++abi.dylib: terminating with uncaught exception of type std::out_of_range: basic_string
Is it possible to ask you to rebuild Ogre3D 1.9 iOS SDK?