after making real-sized earth model, i have half possiblities of float values. After seeking double precission, i have no find in ogre 2.1 sources.
in c# present big. value data class. i have need make big cosmic world, but difficult think even about solatr system real sizes. (1 meter = 10 real ogre units).
it have idea for double precission or more googled value data classes?
[2.1] where double precission?
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[2.1] where double precission?
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
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Re: [2.1] where double precission?
Thanx, need only missing source files.
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
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- Location: Ukraine, Sumy
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Re: [2.1] where double precission?
ok. i want use _int256 precission or unlimited for rendering galaxy or galaxy clouds.
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5