In our project we needed to set the value of a real in ogre to a double in the ogreconfig.h. There were alot of problems compiling the dotscene manager once we were using the new lib and dll.
I worked though the erros and got the manager and demo to compile. It seemed to be working unitll i went to release build and then the static geometry was gone. It rendered the meshes as they are loaded as a standard mesh. The test level shows up fine in debug mode. The release app doesnt crash and from the log files ive been writting seems to be loading the static geometry it just doesnt display. I have more to look at with this problem.
I really want to know if anyone else has compiled and used ogre with the high precision option using double as a real with the dotscene manager.
I still need to convert the scene converter but it seems to work fine converting with the reg real as a float as the test level displays fine in debug.
Using dotScene with ogre double = real problems/questions
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Yokom
- Halfling
- Posts: 88
- Joined: Tue Nov 30, 2004 2:34 am