[2.1] Manual Typo
Posted: Wed Oct 11, 2017 7:12 pm
In the compositor section I believe there is a typo in the local textures section.
It looks like: -
But the target should refer to rt0 rather than Input_as_MyLocalName
Thanks!
Ash
It looks like: -
Code: Select all
compositor_node MyNode
{
texture rt0 800 600 PF_R8G8B8
target Input_as_MyLocaName
{
//Clear to violet
pass clear
{
colour_value 1 0 1 1
}
}
out 0 rt0
}Code: Select all
compositor_node MyNode
{
texture rt0 800 600 PF_R8G8B8
target rt0
{
//Clear to violet
pass clear
{
colour_value 1 0 1 1
}
}
out 0 rt0
}Ash