Ogre 1.10 User Survey Results
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- OGRE Team Member
- Posts: 2141
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1151
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- OGRE Team Member
- Posts: 2141
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1151
Re: Ogre 1.10 User Survey Results
replies to some of the free-form answers:
the books referenced here still apply for 1.10 (except for OIS and ApplicationFramework). E.g OGRE 3D 1.7 Beginner’s Guide
https://www.ogre3d.org/documentation/booksBook for beginners
the books referenced here still apply for 1.10 (except for OIS and ApplicationFramework). E.g OGRE 3D 1.7 Beginner’s Guide
Bites was introduced to avoid boilerplate code, so there you go..All samples use BITES, and I don't want to, which causes me to have to re-implement a lot of boilerplate.
https://ogrecave.github.io/ogre/api/1.10/setup.htmlThere's also little guidance on consuming it in other projects with CMAKE.
This is a community project, so feel free to step-up and do the implementation/ porting.poor add-on porting from 1.9, like SkyX. A graphics engine as this level should have volumetric cloud and sky system out of the box.
we have a 1 year release cycle for the major i.e. 1.x version with intermediate 1.10.y releases.6 months official release cycle is needed at least.
The wiki is huge, so this is an ongoing effort. As a rule of thumb the documentation at https://ogrecave.github.io/ogre/api/1.10/index.html is in lock-step with the release.Out of date documentation should be archived and replaced with always up to date documentation.
Ogre::String is just a typedef for std::string. While not really needed it allows to swap out the string implementation in Ogre.Adopt STL in full. Don't add scaffolding or wrappers (e.g. OGREStrings).
will be in 1.11Modern c++. I think c++11 should be available on all platforms.