[News] Ogre 2.1 Baldur Released

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dark_sylinc
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[News] Ogre 2.1 Baldur Released

Post by dark_sylinc »

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Re: [News] Ogre 2.1 Baldur Released

Post by mrmclovin »

Amazing! well done!
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altren
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Re: [News] Ogre 2.1 Baldur Released

Post by altren »

Great news. Are there any plans for the emscripten support?
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Re: [News] Ogre 2.1 Baldur Released

Post by rujialiu »

altren wrote: Tue Apr 28, 2020 1:24 am Great news. Are there any plans for the emscripten support?
Wow, didn't notice that MyGUI 3.4.0 released two months! Congratulations!
I saw that MyGUI 3.4.0 supports Emscripten support, cool!

BTW: Several people (including me) in this forum are using MyGUI with Ogre 2.1 and 2.2 in production for some time (me for more than 2 years), are you interested in merging our modifications to your main repository and remove the sentence "support for Ogre3D 2.0 is currently in beta state and available in a separate branch" in readme.md ? 8-)
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altren
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Re: [News] Ogre 2.1 Baldur Released

Post by altren »

rujialiu wrote: Tue Apr 28, 2020 3:50 am BTW: Several people (including me) in this forum are using MyGUI with Ogre 2.1 and 2.2 in production for some time (me for more than 2 years), are you interested in merging our modifications to your main repository and remove the sentence "support for Ogre3D 2.0 is currently in beta state and available in a separate branch" in readme.md ? 8-)
Of course, that would be great. But since Ogre 2.1 and Ogre 1 are different now, then there should be two different rendering platforms.
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Re: [News] Ogre 2.1 Baldur Released

Post by spookyboo »

Congratulations. Nice milestone.
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Re: [News] Ogre 2.1 Baldur Released

Post by al2950 »

@dark_sylinc Congrats :D

I have been away for a while, but I am hoping to get back in to developing with Ogre 2.2 soon. Starting with actually finishing the GPU particle stuff :)
altren wrote: Tue Apr 28, 2020 12:53 pm
rujialiu wrote: Tue Apr 28, 2020 3:50 am BTW: Several people (including me) in this forum are using MyGUI with Ogre 2.1 and 2.2 in production for some time (me for more than 2 years), are you interested in merging our modifications to your main repository and remove the sentence "support for Ogre3D 2.0 is currently in beta state and available in a separate branch" in readme.md ? 8-)
Of course, that would be great. But since Ogre 2.1 and Ogre 1 are different now, then there should be two different rendering platforms.
I have helped with some of this, the issue is there has been fairly major changes between 1.x, 2.0, 2.1 and now 2.2. Things are now fairly stable as all texture refactoring has been done, so it would be good to create a formal Ogre 2.2 rendering platform for MyGUI. Would require a little bit of work from us to get it updated to work with the latest changes in MyGUI though.