Hi guys, I have a source game 3d was used and built by ogre3d. That was call Dragon Oath 3. so as you guys was know any game will have Scene, terrain with grass and water, but the grass was a static entiy object, and now I want to make It waving. So that will make the Scene more realistic. Because I am so new with ogre3d and do not know how to use It to solve my problem. I researched and saw that we can use vertex shader for moving the grass . Do somebody experience that can teach me how to use It or have some document about It just share me with the link. I will so happy and appreciate It.
How to use vertex shader for grass waving staticEntity
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