Hi, I am trying to figure out the way how to create and setup MRT (multiple render targets) in the compositors, but I am struggling here. I suppose that in ogre-next it is possible to declare in compositor scripts multiple pixel formats to create MRT instead of regular texture as described in ogre 1.x documentation. But how I can I create and set MRT as input to the workspace? From the c++ side it accepts list of TextureGpu pointers, but I don't see a way how to create MRT as single TextureGpu instance?
Let assume that I need to create a CompositorWorkspace which always renders to a single MRT with 2 render targets. How can I setup it in c++ and/or in the script?
Note that in ogre-next documentation there is no info about MRT and there are some typos which makes the extraction of the information even more difficult. I am not collecting them as my understanding of the compositors is still I think too low to mark a typo with 100% certainty. As example I think here is the typo in the code as the node's target should be rt0 instead of Input_as_MyLocaName.
