i was trying to export a snowboard....fairly high poly with only one bone in it...i have all the verts attached to the bone....when i went to export i was getting errors saying that there were too many verts to a bone....also i would getanother part of the board to export but it would throw errors when i tried to use it in ogre....
is anyone aware of a vert per bone limit in ogre....
thanks
Max verts per bone limit....
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StoneDevil
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Max verts per bone limit....
Design video games or play them...you can't have it both ways...
oh and when everything is going wrong....blame Windows....
oh and when everything is going wrong....blame Windows....
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Re: Max verts per bone limit....
StoneDevil wrote:fairly high poly with only one bone in it
- HexiDave
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Not sure what you might need the bones for (programming is fun like that
), however I currently use attachObjectToBone().
Works like a charm in my animations and my "holdable" items need no bones. Hope this helps (you need to work out an offset and rotation for it to be positioned correctly, but that's usually not a big deal and you only need to do it initially.)
Works like a charm in my animations and my "holdable" items need no bones. Hope this helps (you need to work out an offset and rotation for it to be positioned correctly, but that's usually not a big deal and you only need to do it initially.)