How compile MESH to BSP format?

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EDV

How compile MESH to BSP format?

Post by EDV »

If I made the level for the my game in 3DS Max (mesh object), can I convert MASH to BSP format?
What kind of software can do this conversion ?
Slicky
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Post by Slicky »

I haven't seen anything that will do it directly.
EDV

How compile MESH to BSP format?

Post by EDV »

Okay, may be exist another way for example: plugin for 3DS Max that can convert MESH object to MAP format for Q3Radiant and then convert that to BSP format?
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cTh
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Post by cTh »

Believe me, there is none, u'll not find here what u're looking for ;)
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Post by wolfman8k »

I think i saw a 3dsmax plugin for exporting q3 bsp levels. i could be halucinating though.
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Post by iovsal »

I think that would be a very useful thing... if anyone finds it around TELL ME! :-)

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EDV

How compile MESH to BSP format?

Post by EDV »

If you really saw this plugin for 3DS Max then please write web address in this forum where we can download this software.
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tonyzahn
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Gmax?

Post by tonyzahn »

I don't know about plugins for 3DS Max, but I know that discreets GMax (which is a free download) supports Quake 3 BSPs. I haven't messed with it to see if you can import from 3DS Max though.

If you want to test it out though, the URL is http://www.discreet.com/products/gmax/
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Borundin
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Post by Borundin »

Not going to promise anything, but I know AC3D (http://www.ac3d.org) has a 3DS import and a Quake MAP export plugin. Might be licensed version only though.
Image : Image
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Post by jacmoe »

If you look at the source for http://map3bspc.sourceforge.net/ - and you could make your own bsp-compiler! :wink:

It's meant to be a opensource replacement for ID's compiler - looks promising ! :)
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Max Quake Map Exporter

Post by Guest »

EDV, post an email address and I'll make available a 3DS Max -> Quake exporter I coded, the output is .map format. I use Q3Radiant_202 to compile the .BSP files. Needs Max version 3.1 or greater, let me know what version your using.
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Post by Krish »

im really in need of a 3ds2bsp convertor
I am jacks infinit sense of obsession
_EDV_

How compile MESH to BSP format?

Post by _EDV_ »

I am using 3DS Max 5.1, and my email adress edvmail@mail.ru
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Post by sinbad »

Give up on this, the BSP format is very specific and cannot be easily generated from a polygon soup of the sort you're thinking of; for one there is an underlying assumption that the level is built from 'brushes' ie convex regions. You will not find a generalised tool for converting 3DS to BSP, if GMax supports it, it does it through specialised tools for building levels out of brushes just like Quark & GtkRadiant.
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Post by cTh »

If I remember right, there was a 3dsmax exporter source code for the CatMother engine available, they use a custom BSP format, and if I remember right they export data from max direct to their BSP...there are some 3dsmax levels available for download from their CVS too, I think it was at sf.net....
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Post by jacmoe »

Well, the CatMother folks actually exports/processes the MAX data into their own scenegraph-format, the bsp-compiler (with full source) is then used after exporting it. :?
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Post by Caliban »

I'm in need of some information about Ogre's BSP abilitys. Is there any documentation on its features, best programs to use etc?
I'm doing some tests in gtk atm, should I be using Q3rad?
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Post by jacmoe »

I don't know - but I'd like to link to a related topic:

http://www.ogre3d.org/phpBB2/viewtopic.php?t=4244

:wink:
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Post by Shogun »

May not be exactly what you're looking for, but I hope it can still help you.

Take a look at this if you absolutly want to make level in Max:

http://www.maple3d.com/MainFrameScriptsPage.htm

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David01
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may be helps

Post by David01 »

the bsp plung ins should be a great plung ins because it must have a costumisable set of number of divisions for each object (as we know the bsp is a space partitioning managment systhem)even if you have this it is not enought because you must add pvs if you want use in door environement and why using bsp when you can searching ODE colison detection systhme to impliment :)in you game

may be i have a dream but yesterday i have seen somthing as: ode withe ogr ...
i actually try to find it because me too i need it lol so such an ironical situation

as cTh say me too i know one engine who have his sepecial plung ins
of costumisable set to bsp :fly 3d but the plung ins seems to be very unstable it don't wocks fo me and fore many many pepels at fly comiunity forums ...

that's one of the reason why i am developping withe ogre now

even if you dont find the support like 'use ode withe ogre' i have just order one book on amazone who can help you i suppose:
Collision Detection in Interactive 3d Environments"
Gino Van Den Bergen

i think if we spend some times we can implemant it to ogre !

sorry for errors in english i am dislexic and english is not my native longuage
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