How compile MESH to BSP format?
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EDV
How compile MESH to BSP format?
If I made the level for the my game in 3DS Max (mesh object), can I convert MASH to BSP format?
What kind of software can do this conversion ?
What kind of software can do this conversion ?
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EDV
How compile MESH to BSP format?
Okay, may be exist another way for example: plugin for 3DS Max that can convert MESH object to MAP format for Q3Radiant and then convert that to BSP format?
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wolfman8k
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- iovsal
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EDV
How compile MESH to BSP format?
If you really saw this plugin for 3DS Max then please write web address in this forum where we can download this software.
- tonyzahn
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Gmax?
I don't know about plugins for 3DS Max, but I know that discreets GMax (which is a free download) supports Quake 3 BSPs. I haven't messed with it to see if you can import from 3DS Max though.
If you want to test it out though, the URL is http://www.discreet.com/products/gmax/
If you want to test it out though, the URL is http://www.discreet.com/products/gmax/
- Borundin
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Not going to promise anything, but I know AC3D (http://www.ac3d.org) has a 3DS import and a Quake MAP export plugin. Might be licensed version only though.
- jacmoe
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If you look at the source for http://map3bspc.sourceforge.net/ - and you could make your own bsp-compiler!
It's meant to be a opensource replacement for ID's compiler - looks promising !
It's meant to be a opensource replacement for ID's compiler - looks promising !
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Guest
Max Quake Map Exporter
EDV, post an email address and I'll make available a 3DS Max -> Quake exporter I coded, the output is .map format. I use Q3Radiant_202 to compile the .BSP files. Needs Max version 3.1 or greater, let me know what version your using.
- Krish
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_EDV_
How compile MESH to BSP format?
I am using 3DS Max 5.1, and my email adress edvmail@mail.ru
- sinbad
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Give up on this, the BSP format is very specific and cannot be easily generated from a polygon soup of the sort you're thinking of; for one there is an underlying assumption that the level is built from 'brushes' ie convex regions. You will not find a generalised tool for converting 3DS to BSP, if GMax supports it, it does it through specialised tools for building levels out of brushes just like Quark & GtkRadiant.
- cTh
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- jacmoe
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Well, the CatMother folks actually exports/processes the MAX data into their own scenegraph-format, the bsp-compiler (with full source) is then used after exporting it. 
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- jacmoe
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I don't know - but I'd like to link to a related topic:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=4244

http://www.ogre3d.org/phpBB2/viewtopic.php?t=4244
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Shogun
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May not be exactly what you're looking for, but I hope it can still help you.
Take a look at this if you absolutly want to make level in Max:
http://www.maple3d.com/MainFrameScriptsPage.htm
Regards
Take a look at this if you absolutly want to make level in Max:
http://www.maple3d.com/MainFrameScriptsPage.htm
Regards
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David01
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may be helps
the bsp plung ins should be a great plung ins because it must have a costumisable set of number of divisions for each object (as we know the bsp is a space partitioning managment systhem)even if you have this it is not enought because you must add pvs if you want use in door environement and why using bsp when you can searching ODE colison detection systhme to impliment :)in you game
may be i have a dream but yesterday i have seen somthing as: ode withe ogr ...
i actually try to find it because me too i need it lol so such an ironical situation
as cTh say me too i know one engine who have his sepecial plung ins
of costumisable set to bsp :fly 3d but the plung ins seems to be very unstable it don't wocks fo me and fore many many pepels at fly comiunity forums ...
that's one of the reason why i am developping withe ogre now
even if you dont find the support like 'use ode withe ogre' i have just order one book on amazone who can help you i suppose:
Collision Detection in Interactive 3d Environments"
Gino Van Den Bergen
i think if we spend some times we can implemant it to ogre !
sorry for errors in english i am dislexic and english is not my native longuage
may be i have a dream but yesterday i have seen somthing as: ode withe ogr ...
i actually try to find it because me too i need it lol so such an ironical situation
as cTh say me too i know one engine who have his sepecial plung ins
of costumisable set to bsp :fly 3d but the plung ins seems to be very unstable it don't wocks fo me and fore many many pepels at fly comiunity forums ...
that's one of the reason why i am developping withe ogre now
even if you dont find the support like 'use ode withe ogre' i have just order one book on amazone who can help you i suppose:
Collision Detection in Interactive 3d Environments"
Gino Van Den Bergen
i think if we spend some times we can implemant it to ogre !
sorry for errors in english i am dislexic and english is not my native longuage


