Welcome to 2009
- Kojack
- OGRE Moderator

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Welcome to 2009
Happy new year from GMT +10!
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darke
- Halfling
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Re: Welcome to 2009
Seconded! (Also from GMT+10!) 
This year's new year activity was spending a couple of hours extracting ogg music files from a bog-standard pack file for a japanese RPG I'm playing, because I wanted to listen to them outside the game. (Why they bother with anything other then .zip files nowdays is anyone's guess...)
In any event it was either a geeky (coding) or artsy (music!) welcoming to the new year since I finished it on the dot of midnight.
This year's new year activity was spending a couple of hours extracting ogg music files from a bog-standard pack file for a japanese RPG I'm playing, because I wanted to listen to them outside the game. (Why they bother with anything other then .zip files nowdays is anyone's guess...)
In any event it was either a geeky (coding) or artsy (music!) welcoming to the new year since I finished it on the dot of midnight.
- DanielSefton
- Ogre Magi
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Re: Welcome to 2009
Happy new year to GMT +10's! That means I've got 10 hours to go. 
New year resolutions?
Edit: HAPPY NEW YEAR!
New year resolutions?
Edit: HAPPY NEW YEAR!
Last edited by DanielSefton on Thu Jan 01, 2009 2:18 am, edited 1 time in total.
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darke
- Halfling
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Re: Welcome to 2009
Less "oooh-shiiiny-distraction!", more attention span? But I've been the archetype of the absent minded professor even since elementary school, so I don't think that's going to happen in my lifetime. 
A better resolution more attainable would be for me to focus on learning the Japanese language theory a bit more studiously, rather then getting distracted by manga and Japanese RPGs.
But it falls under the "oh look, something *new* and *shiiiny*!" attention span thing I mentioned previously. 
A better resolution more attainable would be for me to focus on learning the Japanese language theory a bit more studiously, rather then getting distracted by manga and Japanese RPGs.
- Kencho
- OGRE Retired Moderator

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reptor
- Ogre Magi
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Re: Welcome to 2009
Bah 
Still some hours to go. It's 18:45 here.
Some people broke the rules by starting to fire "rockets" way before 18:00
well I don't mind. Officially they need to stop it at 6:00 o'clock in the morning.
Still some hours to go. It's 18:45 here.
Some people broke the rules by starting to fire "rockets" way before 18:00
- nikki
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- Kojack
- OGRE Moderator

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Re: Welcome to 2009
Well, I can't help it if I live in the future.Arghh... Kojack! I wanted to make this topic this year.
Although brisbane is an hour behind sydney and melbourne, since we don't put up with that daylight savings crap.
Kiritimati (christmas islands) is GMT +14.
- nullsquared
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Re: Welcome to 2009
It's only lunch time at GMT -5 
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darke
- Halfling
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Re: Welcome to 2009
And only 4 hours past bedtime back in the future. 
Anyway, to sleep: perchance to dream, and all that.
Anyway, to sleep: perchance to dream, and all that.
- jacmoe
- OGRE Retired Moderator

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Re: Welcome to 2009
Happy New Year! 
/* Less noise. More signal. */
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- betajaen
- OGRE Moderator

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Re: Welcome to 2009
Happy New Year !!!
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Caphalor
- Greenskin
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Re: Welcome to 2009
Happy new year! 
- SaiCo
- Halfling
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Re: Welcome to 2009
Happy New Year (bit late greetings from Poland ) 
all project's dead .. maybe time for something on me own :/
- madmarx
- OGRE Expert User

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Re: Welcome to 2009
Happy new year (bonne année!),
lots of happy ogre for everyone!
lots of happy ogre for everyone!
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
- rafa.gdev
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Re: Welcome to 2009
Hello, a great 2009 for everyone, let's have a really productive year!
(greetings from Brazil, GMT-3)
(greetings from Brazil, GMT-3)
- twilight17
- Goblin
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Re: Welcome to 2009
Happy New Year!
- Wretched_Wyx
- Orc
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Re: Welcome to 2009
13 minutes! Though happy new year to those of you past it!
- spookyboo
- Silver Sponsor

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Re: Welcome to 2009
Almost a hangover, but happy new year from Holland
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
- nikki
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cdkeito
- Orc
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- stoneCold
- OGRE Expert User

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Re: Welcome to 2009
Happy new year Ogre Community!
(and SSDY to all who know the movie "Dreamcatcher")
(and SSDY to all who know the movie "Dreamcatcher")
- spacegaier
- OGRE Team Member

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Re: Welcome to 2009
Happy new year! I'm really exited what 2009 will bring for Ogre! I hope many new developments (such as XBox360 and CgFX support...), improvements and a lot of fun!
Let's spread Ogre all over the world
!
Let's spread Ogre all over the world
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
- nikki
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Re: Welcome to 2009
We still need a decent CgFX editor for Linux though.spacegaier wrote:Happy new year! I'm really exited what 2009 will bring for Ogre! I hope many new developments (such as XBox360 and CgFX support...), improvements and a lot of fun!
Let's spread Ogre all over the world!
- jacmoe
- OGRE Retired Moderator

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Re: Welcome to 2009
What about qshaderedit, did you try that?nikki wrote:We still need a decent CgFX editor for Linux though.I'm thinking of writing my own after my final exams.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.


