So I'm having trouble with getting buffers to SSAO.
I had it working in .compositor
setup, with 1 compositor_node, just like in Sample_Tutorial_SSAO
.
Since I moved to Refractions setup (like in Sample_Refractions
) there are 3 compositor_nodes and they need to pass buffers to each other.
Is there anything special I need to do?
Or is this just a matter of workspace->connect
, or also RTV setup and proper Load/Store configs?
I'm checking in RenderDoc and comparing with Sample_Tutorial_SSAO too, but since I while I think I'm going in circle. Any help or advice?
I also now integrated GI methods into SR3 from Tests/Voxelizer sample (why is it Test_Voxelizer not Sample_Voxelizer) so IFD and VCT.
Looks working, and visualizations also show.
But it's not compatible with Terra. I made a github issue.
Is it possible to support?
I am very curious if it could work like I wrote there, by creating just a terrain mesh mock for VCT voxelizer and then removing it (worst case hiding).
Otherwise, what's the use of (VCT) GI if I can't have it for terrain. There are over 200 maps in SR, and all have terrain(s).
If not then I'd add a note in features that GI doesn't work with Terrain, since I'd expect it would. Same as for planar reflections (fixed already) and area lights, etc.