I have many map files, I created with GTKRadiant. Buildings, etc. Can I convert this to Ogre .mesh format? Any tool, idea?
Maybe a stupid question, I'm very newbie
Thanks for any reply!



Physics (first choose one ^^)
- NXOgre
- OgreNewt
- OgreOde
- Opal
Physics needs: trimesh collision, ray colllions.
Use LOD 1 for physics simulations if it's available.
Entities.
@add
- Static Geometry.
- Physic Geometry.
- Cube Map
- Water
@remove
- Wall
Game
- 3rd person
- fps
- free move (developers view)
- Slowmotion-stop
Console.
- diferent logs level in console.
- Warnings
- Output options (usefull for cubemaps or tweak entities)
Exporter.
- Optimze export of submeshes with same material.
- Command: -ForceEntities. No export map geometry, force entity geometry that improve performance using static geometry.

Code: Select all
<oe_scene>
<sceneManager type="0" />
<bkgcolor r="0" g="0" b="0" />
<lightColor r="0.5" g="0.5" b="0.5" />
<shadowTechnique type="0" tex_size="512" tex_count="1">
<color r="0" g="0" b="0" />
</shadowTechnique>
<entities>
<entity name="s1_entity" hidden="false" filename="s1.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="-90.4059" y="-2.95203" z="-1.29037e-07" />
<rotation x="-0.707107" y="0" z="0" w="-0.707107" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="s02_entity" hidden="false" filename="s1.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="27.1225" y="-2.95203" z="-1.29037e-07" />
<rotation x="-0.707107" y="0" z="0" w="-0.707107" />
<scale x="1" y="1" z="1" />
</entity>
</entities>
</oe_scene>