In the Direct3D11 rendering subsystem (1.9), I have fixed the following bugs:
- When in material script, filtering was set as 'filtering none', this was not handled and returned linear filtering instead. Now it returns filtering as when filtering point point point was set
- Reflections now work: vertex winding is applied so reflections have correct vertex winding.
PS:
- I have tried to hg push the fix, but I have no permissions. Also, there is JIRA for bugs, but again, no permissions to create new issue
