I made an Ogre mesh viewer based on 2.1 branch

Discussion area about developing with Ogre-Next (2.1, 2.2 and beyond)


chchwy
Kobold
Posts: 30
Joined: Fri Feb 10, 2017 1:40 am
x 11

I made an Ogre mesh viewer based on 2.1 branch

Post by chchwy »

Hi guys,

I want to share with you an Ogre Mesh viewer based on the 2.1 branch.

Please download the mesh viewer from https://github.com/chchwy/ogre-v2-mesh-viewer/releases
Only Windows version available at the moment.

Image
Image
Image

Features:
  • Load Ogre v2, v1, xml meshes with HLMS materials.
  • Import Wavefront Obj and save as Ogre Meshes
  • Import glTF 2.0 models and save as Ogre Meshes
    - It's not perfect yet, some glTF models appear black or have flat materials
  • Show scene hierarchy
  • Basic HLMS editing
    - Texture: diffuse, background diffuse, normal, roughness, metalness
    - Transparent value and mode
    - Solid or wireframe
    - Two-sided on/off
  • Scene node editing:
    - Position, rotation and scale
    - Show/hide bounding boxes
    - Switch visibility
  • Batch conversion tool from obj => .mesh
Source code is available here: https://github.com/chchwy/ogre-v2-mesh-viewer

Any contributions or bug reports are most welcome.

Thank spookyboo for making Magus Toolkit, I used it to create the very first version of this viewer.
Thank Ybalrid for making the awesome glTF plugin.
Thanks to the community for the amazing works.
Lax
Orc Shaman
Posts: 709
Joined: Mon Aug 06, 2007 12:53 pm
Location: Saarland, Germany
x 75

Re: I made an Ogre mesh viewer based on 2.1 branch

Post by Lax »

Cool looks great!
I can use that well. Especially the obj to Ogre conversion.

Best Regards
Lax

http://www.lukas-kalinowski.com/Homepage/?page_id=1631
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